AI Insights · Timothy · October 2021
Top 5 Hasbro Games iOS Performance in France Q3 2021
In Q3 2021, the top 5 Hasbro games on iOS in France showed varied performance in downloads, revenue, and active users. Detailed insights are available on Sensor Tower.
During the third quarter of 2021, the top 5 Hasbro games on iOS in France demonstrated a range of performance metrics in terms of downloads, revenue, and active users. Here’s a closer look at their performance:
Scrabble® GO - New Word Game from Scopely, Inc. experienced fluctuations in its weekly revenue, starting at around $5.1K and peaking at approximately $5.5K in mid-July before ending the quarter at around $4.2K. Weekly downloads showed an initial surge to about 6.2K in mid-July, followed by a decline to approximately 3.1K in early September, with a slight recovery to around 4.2K by the end of the quarter. The game’s weekly active users began at nearly 78K, saw a decrease to about 61K in mid-September, and ended the quarter with a slight uptick to around 64K.
Adventure Escape Mysteries by Haiku Games Co saw its weekly revenue peak at about $6.7K in late August before dropping to around $3.2K by the end of September. Weekly downloads fluctuated, reaching a high of approximately 5.2K at the start of the quarter and a low of about 2K at the end. The weekly active users mirrored this trend, beginning at around 17.9K, peaking at 21.2K in early September, and ending the quarter at approximately 14.8K.
RISK: Global Domination from SMG Studio showed a steady increase in weekly revenue from around $200 at the start of the quarter to a peak of $669 in mid-August, ending the quarter at about $390. Weekly downloads saw a consistent pattern, peaking at approximately 1.6K in mid-August and ending at around 1.1K. The weekly active users remained relatively stable, starting at around 5.3K and ending at about 5.1K.
Magic: The Gathering Arena by Wizards of the Coast saw a notable peak in weekly revenue at approximately $11.6K in mid-September. Weekly downloads were highest in early July at around 1.6K and lowest in early September at about 635. The game maintained a steady number of weekly active users, starting at around 3.2K and ending slightly higher at approximately 3.6K.
Yahtzee® with Buddies Dice, also from Scopely, Inc., experienced a decline in weekly revenue, peaking at about $5.2K at the start of the quarter and dropping to around $3.2K by the end. Weekly downloads started at around 1.1K and declined to about 612. The weekly active users began at around 18.6K and gradually decreased to approximately 14.9K by the end of September.
For more detailed insights and data, visit Sensor Tower.